Game
Studies Seminar (Machinima Production)
USC School
Cinematic Arts, CTIN 464
Instructor: Peter Brinson
|
Lecture: 1pm-3pm Monday |
Course Description:
Machinima
is defined as filmmaking using video game performances as source footage. Although technically it has much in common
with the published game’s ubiquitous ‘cut-scene’, machinima as an expressive
form carries with it interesting connections between silent film, the avant
garde, sampling culture, and internet culture.
It is unique because it came of age during and because of the
internet. And although entrepreneurs consistently
look for its commercial potential, it defiantly holds true to its amateur
roots.
It
is often argued that machinima’s value is that it is easier and cheaper to
produce than live action films and animation, but such a perspective diminishes
its potential.
Compared
to other entertainment industries, the game industry has done a great deal to
encourage user-generated content. From
providing level editors, modeling programs, to even opening a game’s entire
source code, the game industry has largely encouraged fan art. And if one considers that games literally
invite the player to explore the boundaries of the worlds and rules,
machinima’s popularity is not surprising.
Students
will produce two short machinima projects during the course of the
semester. The majority of class time will
be devoted to watching and discussing relevant machinima as well as shorts and
feature films, most of which precede the advent of machinima. Students are expected to engage in the
conversations about the films as well as fellow students’ proposals for
projects.
Meeting Information:
Lecture: 2 hours
Units: 2
Evaluation of student performance:
|
Participation (in critiques) and attendance |
10 |
|
Project 1 |
30 |
|
Rough cuts of final (2) |
20 |
|
Final Project |
40 |
|
|
|
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Total: |
100 |
Course content
Course content
(summarized by class meeting)
|
Wk |
Lecture |
Screenings |
|
1 |
Introduction to class Evaluation
student interests, skills, and console/computer availability |
Imagining the Tenth Dimension- Film and comprehension Road Runner-
Animation, a predecessor of video games Island of
Flowers- Activist film Sheik Attack- Documentary
machinima Back and Forth-
The personal diary |
|
2 |
Photography and film. Pre and post digital |
The Kid Stays in the Picture, La Jetee |
|
3 |
Real time and real physics film Pondering the
connections of film and game experiences Political
commentary Self-referential
technique |
1K Project II The Least
Equipped An Unfair War My Trip to
Liberty City |
|
4 |
Subjective Narrators: abstract, disembodied, irresponsible, and untrustworthy. |
The Cat and the Moon The Savage Eye Dial History Abductees |
|
5 |
Narrative place Stories of
elemental force |
The Way Things Go, Asskicker, Balance, Landlord Vigilante |
|
6 |
Editing workshop |
|
|
7 |
Work in Class |
|
|
8 |
Project 1 due |
|
|
9 |
Historical documentary The fake
documentary Incidental
meaning, postmodernism and authorship Memory and fiction |
One Day in September Wax Double Stumble I Saw One |
|
10 |
Propose final project |
|
|
11 |
Completed first rough cut |
Class critiques |
|
12 |
Work in Class |
|
|
13 |
Completed second rough cut |
Class critiques |
|
14 |
Work in Class |
|
|
15 |
Presentation of Final Projects |
|
Missing
an Assignment Deadline, Incompletes:
The only acceptable excuses for missing an assignment deadline or taking an incomplete in the course are personal illness or a family emergency. Students must inform the professor before the assignment due date and present verifiable evidence in order for a make-up to be scheduled. Students who wish to take incompletes must also present documentation of the problem to the instructor or teaching assistant before final grades are due.
Note for students
with disabilities:
Any student requesting academic accommodations based on a
disability is required to register with Disability Services and Programs (DSP)
each semester. A letter of verification for approved accommodations can be
obtained from DSP. Please be sure the letter is delivered to us as early in the
semester as possible. DSP is located in STU 301, and is open 8:30am5:00pm
Monday through Friday. The phone number for DSP is (213) 740-0776.
Academic Integrity:
The School of Cinematic Arts expects the highest standards of academic excellence and ethical performance from USC students. It is particularly important that you are aware of and avoid plagiarism, cheating on exams, submitting a paper to more than one instructor, or submitting a paper authored by anyone other than yourself. Violations of this policy will result in a failing grade band be reported to the Office of Student Judicial Affairs. If you have any doubts or questions about these policies, consult “SCAMPUS” and/or confer with the instructor.